MARK DAMICO

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Senior Producer & Technical Program Manager | AAA Games + Global Tech Scaling

P: 408-313-7693 | E: mmdamico@gmail.com | Portfolio: markdamicoportfolio.com | LinkedIn: linkedin.com/in/mmdamico

PROFESSIONAL SUMMARY

14+ years shipping AAA titles and scaling global design systems at Sony, EA, Google, and Samsung. Proven ability to deliver on time, unblock creative teams, and drive 15–40% efficiency and revenue gains. Experienced leading cross-functional and distributed teams. Seeking senior producer/TPM roles in games, platforms, or immersive experiences.

EXPERIENCE

PlayMade Studio — Founder & Creative Lead | Oct 2023 – Present | Remote

  • Founded studio and self-published two children’s books while building an interactive transmedia MVP in Unreal.

  • Owned full pipeline (writing, art, UX, AI workflows) and shipped all projects in under 12 months.

Caffino Cup — Project Manager & Creative Lead | Oct 2022 – Present | Milpitas, CA

  • Directed marketing, community, and product strategy — grew customer base 30% and achieved 4.5-star rating.

Cencora (formerly AmerisourceBergen) — UX Product Design Lead (Contract) | Feb 2023 – Apr 2023 | Remote

  • Led UX for internal HR tools and employee tools (PTO, expenses, compliance workflows), streamlining design handoff and cutting iteration cycles 20 %.

  • Delivered high-impact improvements during short tenure; role concluded due to company-wide restructuring (450+ layoffs).

Uniphore — Director of UX & Project Management | Sep 2021 – Oct 2022 | Remote

  • Owned conversational AI products — delivered 15% revenue growth and 30% higher adoption.

  • Built a design system from scratch using Atomic Design principles; secured cross-functional buy-in and reduced development time 35%.

Neato Robotics — Director of UX & Project Management | May 2021 – Sep 2021 | Remote

  • Rebuilt D9/D10 product websites — drove 45% purchase increase at launch.

  • Implemented data-driven UX processes improving user satisfaction 15% and retention 10%.

Samsung Electronics America — Director of UX & Project Management | Jul 2018 – May 2021 | Mountain View, CA

  • Scaled global programs (Care+, Rewards, EPP/EDU) — increased engagement 15% and revenue 18%.

  • Contributed to the Samsung One global design system, helping improve UX consistency 25 % and reduce iteration cycles 20 %.

Google — Program Manager | Dec 2017 – Jul 2018 | Mountain View, CA

  • Coordinated Search, Maps, and Assistant modernization — improved efficiency 20% and reduced defects 40%.

Samsung Research America — Creative Producer & Project Manager | Jul 2016 – Dec 2017 | Mountain View, CA

  • Led UX and launch of Samsung Frame TV “Lifestyle” category — grew engagement 35% and subscription revenue 40%.

Sony Interactive Entertainment & Electronic Arts — Creative Producer / Project Manager | 2009 – 2015 | Foster City, CA

  • Shipped Call of Duty: Black Ops Declassified (full TRC/cert cycle on Vita — zero day-one blockers).

  • Delivered Battlefield Hardline cross-platform features and ran live ops for PlayStation Home.

Early Career Experience Vivaty 3D — Interactive Production & Virtual Worlds

  • Produced branded 3D virtual spaces integrated with Facebook, creating interactive environments for major partners.

  • Developed interactive pitch experiences that helped secure collaborations with Universal Music and Target.

  • Early work in social immersive platforms directly contributed to subsequent role on PlayStation Home at Sony.

SKILLS & TOOLS

Project Lifecycle Management • Agile/Scrum • Jira • Confluence • Asana • Airtable • Design Systems • UX Leadership • Live Ops • Certification (TRC/TCR) • Stakeholder Alignment • Risk Mitigation • Data-Driven Optimization • Cross-Functional & Distributed Team Leadership

EDUCATION

Coursework in Computer Information Systems | Cincinnati State Technical & Community College